Die temporäre Datei "c:\idx9\Buch\Kap02\Direct3D\Licht_vc2003\1 Light\Debug\RSP000001.rsp" wird erstellt. Inhalt:
[
/Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /FD /EHsc /RTC1 /MLd /Fp".\Debug/Licht1.pch" /Fo".\Debug/" /Fd".\Debug/" /FR".\Debug/" /W3 /c /ZI /TP
".\SettingsDialog.cpp"
"\idx9\Buch\Common\GEUtilities.cpp"
"\idx9\Buch\Common\GEObjectProperties.cpp"
"\idx9\Buch\Common\GEFont.cpp"
".\GameMainRoutines.cpp"
".\GameEngine.cpp"
".\DrawText.cpp"
"\idx9\Buch\Common\CGeometry.cpp"
]Erstellen der Befehlszeile "cl.exe @"c:\idx9\Buch\Kap02\Direct3D\Licht_vc2003\1 Light\Debug\RSP000001.rsp" /nologo"Erstellen der Befehlszeile "rc.exe /d "_DEBUG" /l 0x407 /fo".\Debug/GameEngine.res" ".\GameEngine.rc""Die temporäre Datei "c:\idx9\Buch\Kap02\Direct3D\Licht_vc2003\1 Light\Debug\RSP000002.rsp" wird erstellt. Inhalt:
[
/OUT:".\Debug/Licht1.exe" /INCREMENTAL:NO /NOLOGO /DEBUG /PDB:".\Debug/Licht1.pdb" /SUBSYSTEM:WINDOWS /MACHINE:X86 shlwapi.lib d3dxof.lib dxguid.lib d3dx9d.lib d3d9.lib winmm.lib comctl32.lib dsound.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib "\Programme\Microsoft DirectX 9.0 SDK (August 2005)\Lib\x86\d3dxof.lib" "\Programme\Microsoft DirectX 9.0 SDK (August 2005)\Lib\x86\dxguid.lib" "\Programme\Microsoft DirectX 9.0 SDK (August 2005)\Lib\x86\d3dx9d.lib" "\Programme\Microsoft DirectX 9.0 SDK (August 2005)\Lib\x86\d3d9.lib" "\Programme\Microsoft DirectX 9.0 SDK (August 2005)\Lib\x86\dsound.lib"
".\debug\CGeometry.obj"
".\debug\DrawText.obj"
".\debug\GameEngine.obj"
".\debug\GameMainRoutines.obj"
".\debug\GEFont.obj"
".\debug\GEObjectProperties.obj"
".\debug\GEUtilities.obj"
".\debug\SettingsDialog.obj"
".\debug\GameEngine.res"
]Erstellen der Befehlszeile "link.exe @"c:\idx9\Buch\Kap02\Direct3D\Licht_vc2003\1 Light\Debug\RSP000002.rsp"" |