Buildprotokoll
  

------- Buildvorgang wurde gestartet: Projekt: GameEngine_vc6, Konfiguration: Debug|Win32 -------

Befehlszeilen
  
Die temporäre Datei "c:\idx9\Buch\Kap06\4 Triangle - Triangle\1 Triangle - Triangle\Debug\RSP000001.rsp" wird erstellt. Inhalt:
[
/Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /FD /EHsc /RTC1 /MLd /Fp".\Debug/Geschossflugbahn1.pch" /Fo".\Debug/" /Fd".\Debug/" /FR".\Debug/" /W3 /c /ZI /TP
"\idx9\Buch\Common\GECollision.cpp"
"\idx9\Buch\Common\Terrain.cpp"
".\SettingsDialog.cpp"
"\idx9\Buch\Common\GEUtilities.cpp"
"\idx9\Buch\Common\GEObjectProperties.cpp"
"\idx9\Buch\Common\GEMesh.cpp"
"\idx9\Buch\Common\GEFont.cpp"
".\GameMainRoutines.cpp"
".\GameEngine.cpp"
".\DrawText.cpp"
"\idx9\Buch\Common\CGeometry.cpp"
]Erstellen der Befehlszeile "cl.exe @"c:\idx9\Buch\Kap06\4 Triangle - Triangle\1 Triangle - Triangle\Debug\RSP000001.rsp" /nologo"Erstellen der Befehlszeile "rc.exe /d "_DEBUG" /l 0x407 /fo".\Debug/GameEngine.res" ".\GameEngine.rc""Die temporäre Datei "c:\idx9\Buch\Kap06\4 Triangle - Triangle\1 Triangle - Triangle\Debug\RSP000002.rsp" wird erstellt. Inhalt:
[
/OUT:".\Debug/Geschossflugbahn1.exe" /INCREMENTAL:NO /NOLOGO /DEBUG /PDB:".\Debug/Geschossflugbahn1.pdb" /SUBSYSTEM:WINDOWS /MACHINE:X86 shlwapi.lib d3dxof.lib dxguid.lib d3dx9d.lib d3d9.lib winmm.lib comctl32.lib dsound.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib "\Programme\Microsoft DirectX 9.0 SDK (August 2005)\Lib\x86\d3dxof.lib" "\Programme\Microsoft DirectX 9.0 SDK (August 2005)\Lib\x86\dxguid.lib" "\Programme\Microsoft DirectX 9.0 SDK (August 2005)\Lib\x86\d3dx9d.lib" "\Programme\Microsoft DirectX 9.0 SDK (August 2005)\Lib\x86\d3d9.lib" "\Programme\Microsoft DirectX 9.0 SDK (August 2005)\Lib\x86\dsound.lib"
".\debug\CGeometry.obj"
".\debug\DrawText.obj"
".\debug\GameEngine.obj"
".\debug\GameMainRoutines.obj"
".\debug\GEFont.obj"
".\debug\GEMesh.obj"
".\debug\GEObjectProperties.obj"
".\debug\GEUtilities.obj"
".\debug\SettingsDialog.obj"
".\debug\Terrain.obj"
".\debug\GameEngine.res"
".\debug\GECollision.obj"
]Erstellen der Befehlszeile "link.exe @"c:\idx9\Buch\Kap06\4 Triangle - Triangle\1 Triangle - Triangle\Debug\RSP000002.rsp""
Ausgabefenster
  
Kompilieren...
GECollision.cpp
c:\programme\microsoft directx 9.0 sdk (august 2005)\include\dinput.h: DIRECTINPUT_VERSION undefined. Defaulting to version 0x0800
Terrain.cpp
c:\programme\microsoft directx 9.0 sdk (august 2005)\include\dinput.h: DIRECTINPUT_VERSION undefined. Defaulting to version 0x0800
c:\idx9\Buch\Common\Terrain.cpp(55) : warning C4244: 'Argument': Konvertierung von 'float' in 'size_t', möglicher Datenverlust
SettingsDialog.cpp
c:\programme\microsoft directx 9.0 sdk (august 2005)\include\dinput.h: DIRECTINPUT_VERSION undefined. Defaulting to version 0x0800
GEUtilities.cpp
c:\programme\microsoft directx 9.0 sdk (august 2005)\include\dinput.h: DIRECTINPUT_VERSION undefined. Defaulting to version 0x0800
GEObjectProperties.cpp
GEMesh.cpp
c:\programme\microsoft directx 9.0 sdk (august 2005)\include\dinput.h: DIRECTINPUT_VERSION undefined. Defaulting to version 0x0800
GEFont.cpp
c:\programme\microsoft directx 9.0 sdk (august 2005)\include\dinput.h: DIRECTINPUT_VERSION undefined. Defaulting to version 0x0800
GameMainRoutines.cpp
c:\programme\microsoft directx 9.0 sdk (august 2005)\include\dinput.h: DIRECTINPUT_VERSION undefined. Defaulting to version 0x0800
GameEngine.cpp
c:\programme\microsoft directx 9.0 sdk (august 2005)\include\dinput.h: DIRECTINPUT_VERSION undefined. Defaulting to version 0x0800
DrawText.cpp
c:\programme\microsoft directx 9.0 sdk (august 2005)\include\dinput.h: DIRECTINPUT_VERSION undefined. Defaulting to version 0x0800
CGeometry.cpp
c:\programme\microsoft directx 9.0 sdk (august 2005)\include\dinput.h: DIRECTINPUT_VERSION undefined. Defaulting to version 0x0800
Code wird generiert...
Ressourcen werden kompiliert...
Verknüpfen...
LINK : warning LNK4075: '/EDITANDCONTINUE' wird auf Grund der Angabe von '/INCREMENTAL:NO' ignoriert
Ergebnisse
  
Das Build-Protokoll wurde unter "file://c:\idx9\Buch\Kap06\4 Triangle - Triangle\1 Triangle - Triangle\Debug\BuildLog.htm" gespeichert.
GameEngine_vc6 - 0 Fehler, 2 Warnung(en)