Buildprotokoll |
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Befehlszeilen |
Die temporäre Datei "c:\idx9\Buch\Kap06\1 Kollision Bounding Sphere\1 Kollision Bounding Sphere\Debug\RSP000001.rsp" wird erstellt. Inhalt: [ /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /FD /EHsc /RTC1 /MLd /Fp".\Debug/Geschossflugbahn1.pch" /Fo".\Debug/" /Fd".\Debug/" /FR".\Debug/" /W3 /c /ZI /TP "\idx9\Buch\Common\GECollision.cpp" "\idx9\Buch\Common\Terrain.cpp" ".\SettingsDialog.cpp" "\idx9\Buch\Common\GEUtilities.cpp" "\idx9\Buch\Common\GEObjectProperties.cpp" "\idx9\Buch\Common\GEMesh.cpp" "\idx9\Buch\Common\GEFont.cpp" ".\GameMainRoutines.cpp" ".\GameEngine.cpp" ".\DrawText.cpp" "\idx9\Buch\Common\CGeometry.cpp" ]Erstellen der Befehlszeile "cl.exe @"c:\idx9\Buch\Kap06\1 Kollision Bounding Sphere\1 Kollision Bounding Sphere\Debug\RSP000001.rsp" /nologo"Erstellen der Befehlszeile "rc.exe /d "_DEBUG" /l 0x407 /fo".\Debug/GameEngine.res" ".\GameEngine.rc""Die temporäre Datei "c:\idx9\Buch\Kap06\1 Kollision Bounding Sphere\1 Kollision Bounding Sphere\Debug\RSP000002.rsp" wird erstellt. Inhalt: [ /OUT:".\Debug/Geschossflugbahn1.exe" /INCREMENTAL:NO /NOLOGO /DEBUG /PDB:".\Debug/Geschossflugbahn1.pdb" /SUBSYSTEM:WINDOWS /MACHINE:X86 shlwapi.lib d3dxof.lib dxguid.lib d3dx9d.lib d3d9.lib winmm.lib comctl32.lib dsound.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib "\Programme\Microsoft DirectX 9.0 SDK (August 2005)\Lib\x86\d3dxof.lib" "\Programme\Microsoft DirectX 9.0 SDK (August 2005)\Lib\x86\dxguid.lib" "\Programme\Microsoft DirectX 9.0 SDK (August 2005)\Lib\x86\d3dx9d.lib" "\Programme\Microsoft DirectX 9.0 SDK (August 2005)\Lib\x86\d3d9.lib" "\Programme\Microsoft DirectX 9.0 SDK (August 2005)\Lib\x86\dsound.lib" ".\debug\CGeometry.obj" ".\debug\DrawText.obj" ".\debug\GameEngine.obj" ".\debug\GameMainRoutines.obj" ".\debug\GEFont.obj" ".\debug\GEMesh.obj" ".\debug\GEObjectProperties.obj" ".\debug\GEUtilities.obj" ".\debug\SettingsDialog.obj" ".\debug\Terrain.obj" ".\debug\GameEngine.res" ".\debug\GECollision.obj" ]Erstellen der Befehlszeile "link.exe @"c:\idx9\Buch\Kap06\1 Kollision Bounding Sphere\1 Kollision Bounding Sphere\Debug\RSP000002.rsp"" |
Ausgabefenster |
Kompilieren... GECollision.cpp c:\programme\microsoft directx 9.0 sdk (august 2005)\include\dinput.h: DIRECTINPUT_VERSION undefined. Defaulting to version 0x0800 Terrain.cpp c:\programme\microsoft directx 9.0 sdk (august 2005)\include\dinput.h: DIRECTINPUT_VERSION undefined. Defaulting to version 0x0800 c:\idx9\Buch\Common\Terrain.cpp(55) : warning C4244: 'Argument': Konvertierung von 'float' in 'size_t', möglicher Datenverlust SettingsDialog.cpp c:\programme\microsoft directx 9.0 sdk (august 2005)\include\dinput.h: DIRECTINPUT_VERSION undefined. Defaulting to version 0x0800 GEUtilities.cpp c:\programme\microsoft directx 9.0 sdk (august 2005)\include\dinput.h: DIRECTINPUT_VERSION undefined. Defaulting to version 0x0800 GEObjectProperties.cpp GEMesh.cpp c:\programme\microsoft directx 9.0 sdk (august 2005)\include\dinput.h: DIRECTINPUT_VERSION undefined. Defaulting to version 0x0800 GEFont.cpp c:\programme\microsoft directx 9.0 sdk (august 2005)\include\dinput.h: DIRECTINPUT_VERSION undefined. Defaulting to version 0x0800 GameMainRoutines.cpp c:\programme\microsoft directx 9.0 sdk (august 2005)\include\dinput.h: DIRECTINPUT_VERSION undefined. Defaulting to version 0x0800 GameEngine.cpp c:\programme\microsoft directx 9.0 sdk (august 2005)\include\dinput.h: DIRECTINPUT_VERSION undefined. Defaulting to version 0x0800 DrawText.cpp c:\programme\microsoft directx 9.0 sdk (august 2005)\include\dinput.h: DIRECTINPUT_VERSION undefined. Defaulting to version 0x0800 CGeometry.cpp c:\programme\microsoft directx 9.0 sdk (august 2005)\include\dinput.h: DIRECTINPUT_VERSION undefined. Defaulting to version 0x0800 Code wird generiert... Ressourcen werden kompiliert... Verknüpfen... LINK : warning LNK4075: '/EDITANDCONTINUE' wird auf Grund der Angabe von '/INCREMENTAL:NO' ignoriert |
Ergebnisse |
Das Build-Protokoll wurde unter "file://c:\idx9\Buch\Kap06\1 Kollision Bounding Sphere\1 Kollision Bounding Sphere\Debug\BuildLog.htm" gespeichert. GameEngine_vc6 - 0 Fehler, 2 Warnung(en) |